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Anachronox Follow-up

After speaking with a representative for Eidos Interactive, it would appear that Anachronox is not being split after all (see below for the original story). Apparently this was a misunderstanding by PC Format, as the game's original design had indeed been much, much longer, but was split into multiple games about a year and a half ago, before any significant gameplay had been integrated. Those looking forward to playing a large RPG when the game is released can rest easy. ION Storm's Brian "Squirrel" Eiserloh made an update to his .plan with a more detailed explanation:

NO, Eidos did NOT cut Anachronox in half. WE did. And it was over a year ago.

The story, as it was originally laid out, was huge. We brought on a full-time writer (Richard Gaubert) in January of '99 to flesh out all of the game's dialogue. Once Richie got to it, however, we soon realized that the level of detail he was going into with each character was much greater than we had anticipated, and so we had to make a choice between (a) cutting some depth and (b) cutting the length of the story.

We chose (b). There was an excellent stopping-point in the story about halfway through (in which one set of issues gets resolved but another can of worms is opened), and this point now serves as the (excellent) conclusion of Anachronox. The second half of the story - for which a substantial amount of art and level-work have already been created - is planned for a seperate release. (Keep in mind that even the original Anachronox story was only a portion of a larger overall story/mythos.)

I assume this is just a case of some uninformed folks picking up some (very) old news and, true to form, not bothering to check it out before publishing it. ;-)

Suffice it to say that we're psyched about Anox, as is Eidos.

sorry to burst your bubble, ;-)
-squirrel (lead programmer, anachronox)

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