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Facepunch Announces Riftlight; Defends Rust

Facepunch Studios announces Riftlight, an arcade-shooter with some RPG elements such as character levels, abilities, and talent trees. The first devblog outlines how this will work, offers some screenshots, and a video showing the game's twin-stick style gameplay, which they say will support mouse and keyboard. As noted on Eurogamer, this has inspired some outrage from gamers upset that Rust is still incomplete, as Facepunch's zombie game remains in early access. Studio head Garry Newman responds to this in a new post explaining what's going on. This is pretty lengthy, as it covers a lot of bases, so this is just an excerpt:

There were a few things that kind of irked me in the comments about Rust. A lot of people said we gave up on Rust, and aren’t updating it anymore. Rust is getting updates very regularly. We even set up a twitter account that live posts when we commit new stuff. We are very transparent about that. I fully accept that this is our fault for not communicating the experimental branch properly, but it hurts when we’re working all week on it and people don’t acknowledge that.

Secondly the whole funding thing. People aren’t going to like my views on this. Some commenters have expressed their feelings that they ‘funded’ Rust and we’re running off with the money. None of this sentence is true. We funded Rust for 1-2 years before it eventually became what it is. You bought early access to it. When you buy a pizza you aren’t funding Dominos, you’re just buying a pizza. It’s true that the sales of Rust have been insane and we have stepped up development to suit, and I think you only have to compare the experimental version to the live version to see that.

Thirdly – the people who work on Rust are working on Rust. They’re not working on prototypes. That should be very obvious by the dev-blogs we post every friday.

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