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An
interview on GameStar.de talks (in German) with the folks at Yager
Developments about Spec Ops: The Line learns that in spite of the
positive reception the military shooter met with, it's failure to achieve
mainstream success leaves Yager reluctant to revisit the genre. The sentiment we
see in a machine-translated version of the article is that the intellectual
approach they took to the shooter only appeals to a subset of the audience, and
the costs of making a AAA shooter do not justify a game tailored to a niche
audience. Art director Mathias Wiese also notes that five years of looking at
war images can be rough on the developers, which would have left them reluctant
to make a sequel even if Spec Ops had been a huge hit. Thanks
Strategy Informer via
NeoGAF.
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