An interview on GameStar.de talks (in German) with the folks at Yager Developments about Spec Ops: The Line learns that in spite of the positive reception the military shooter met with, it's failure to achieve mainstream success leaves Yager reluctant to revisit the genre. The sentiment we see in a machine-translated version of the article is that the intellectual approach they took to the shooter only appeals to a subset of the audience, and the costs of making a AAA shooter do not justify a game tailored to a niche audience. Art director Mathias Wiese also notes that five years of looking at war images can be rough on the developers, which would have left them reluctant to make a sequel even if Spec Ops had been a huge hit. Thanks Strategy Informer via NeoGAF.
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