SuperData Research has a June 2014 update on the state of the U.S. digital games market with some analysis of subscription-based MMOGs, describing how even pay-to-play games have been adding microtransactions to make up for lost subscription numbers (thanks GamesIndustry International). They also provide a chart showing the top 10 subscription games earned combined $2.8 billion last year, with ore than a third of that ($1 billion) going to World of Warcraft, $165 million for The Old Republic, and $104 million for EVE Online. Here's a bit:
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