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A new Development Update video #18 for Limit Theory outlines the latest progress in developing this procedural space simulation (thanks JDreyer). In the clip Josh Parnell says he is working on gameplay, as most of the work on the game's engine is now complete. While that is all positive, the clip also reveals the game is being delayed, and is now expected early next year, rather than the middle of this one. A post on Kickstarter has further details:
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