A post on
The Battlefield Blog
discusses the outcome of the recently concluded round
of beta testing for Battlefield Hardline
, the upcoming law enforcement
installment in the Battlefield series of shooters. They outline 10 changes they
are working on based on beta feedback. Here's word from Lead Multiplayer
There was a lot of feedback about slow movement speed and feeling
“sluggish”. We’ve increased player speed by 10%, and players will get a +10%
bonus for running with your pistol out. It feels much faster now!
There were a lot of negative comments about the camera “bounce” when
suppressed. We’ve changed the way suppression works – your aimpoint is no
longer affected, but your situational awareness is.
We’ve heard both sides of the argument on the Survivalist gadget, it is
pretty polarizing. Some of you hate it, some of you love it – either way, we
agree it was overpowered. We’ve changed it to revive you at 1 health and
auto-inject after 5 seconds.
- HIGH TENSION – CRANE CAMERA SHAKE:
A number of people called out the camera shake from this event as being too
over the top. We’re tuning this down.
- HIGH TENSION – STAIRS IN HIGH TENSION BUG:
Stairs in High Tension should no longer pull players into the wall.
- ELEVATED OBJECTIVES:
We’ve added some feedback to help you find the objective when it’s above or
- SPECIAL VEHICLES:
We’re working on adding more special drivable vehicles like the Fuel Truck
into all maps. We’re also working on a handbrake for cars.
- STUCK VEHICLES:
We’re working on the ability to “nudge” vehicles with a melee attack to help
get them unstuck or to be able to move past them. No promises, but the early
prototype looks promising!
- HEAVY VEHICLE DAMAGE:
We’ve added “weak spots” in the rear of the heavily armored vehicles, making
it much easier to bring them down!
- VEHICLE OCCUPANT LIST:
We’re working on adding the Bag Carrier icon to the list of teammates inside
your vehicle, so that you can tell when the bag carrier gets in your