for Torment: Tides of Numenera
has word of another
delay to inXile entertainment's upcoming RPG, saying it is now looking like this
will come in Q4 of next year (thanks nin). In April of last year
that "we’ll need a
few months past the December 2014 launch date we first proposed at $900,000, but
they say the recent news that Wasteland 2 is coming
by the end of August
means the release must be
pushed back further:
So, where are we on Torment then? During the last
week of our Kickstarter, we had adjusted our target launch date to the first
half of 2015. And last December, in Update 27, I mentioned that timeline was
still feasible, but that Torment’s schedule remained in flux until all became
clear with Wasteland 2. Wasteland 2’s success in Early Access allowed us to
spend more time improving it, which also meant we had more time in preproduction
on Torment. We’ve had more time to prototype, improve tools, iterate on our
processes, etc. before entering full production. This has been a great thing for
everything... except for our release date.
Now that we have a more certain roll-off plan for the production team from
Wasteland to Torment, we’re better able to predict the shape of our schedule.
And, as you may have guessed, the first half of 2015 isn't realistic anymore and
we’re looking at the fourth quarter of 2015.
You may wonder how we can extend TTON’s development for a year longer than
planned. By running a small core team during the preproduction phase, we have
been extremely efficient in developing the foundation and the pipeline for the
game – we make decisions more quickly, and we’ll have set a strong vision to
help eliminate uncertainty. This will help us make fewer mistakes as the full
team ramps up. One year following TTON’s Kickstarter, more than 80% of the
development budget remained, so we have a lot of firepower for our production,
beta, and finalization phases.