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Diablo III Patch Ditches Legendary Crafting Materials

A new patch is now live in Diablo III in North America, updating the action/RPG sequel to version 2.06. The patch has a couple of bug fixes and balance changes, and also frees up some inventory space by dispensing with the specific legendary crafting materials previously required to craft set and legendary items. Here's word from the patch notes: "Legendary crafted items are meant to be both a stepping stone into end game items and a good place to spend crafting materials at the end game. While we like the fantasy of having the unique crafting materials, obtaining them was either keeping too many people from being able to complete the recipes in a timely manner or encouraging game flipping and similar less than ideal patterns of play in order to acquire them. As such, we are removing the requirement for unique items when crafting Legendaries."

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