Ubisoft announces
Rainbow Six: Siege, a new installment in the tactical
shooter series in the works for release next year on Windows, Xbox One, and
PlayStation 4.
This E3
trailer from the game says it's pre-alpha gameplay footage from a
multiplayer match, and here's the announcement:
Today, Ubisoft announced the
development of Tom Clancy’s Rainbow Six Siege, the latest in the best-selling
Tom Clancy’s Rainbow Six franchise. Tom Clancy’s Rainbow Six Siege will be
available in 2015 on PlayStation®4 computer entertainment system, Xbox One, the
all-in-one games and entertainment system from Microsoft and Windows PC.
Development of Tom Clancy’s Rainbow Six Siege is being led by Ubisoft Montreal.
Inspired by real world counter-terrorist organizations, Tom Clancy’s Rainbow Six
Siege puts players in the middle of lethal close-quarters confrontations. For
the first time in a Tom Clancy’s Rainbow Six game, players will engage in
sieges, a new style of assault where enemies have the means to transform their
environments into modern strongholds while Rainbow Six teams lead the assault to
breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players
unprecedented control over their ability to fortify their position -- by
reinforcing walls and floors, using barbed wire, deployable shields and mines,
and more -- or breach the enemies’ using observation drones, sheet charges,
rappelling, and more. The fast pace, lethality and uniqueness of each siege sets
a new bar for intense firefights, strategic gameplay and competitive gaming.
Tom Clancy’s Rainbow Six Siege also features a technological breakthrough that
redefines the way players interact with a game environment. Leveraging Ubisoft
Montreal’s proprietary Realblast engine, Tom Clancy’s Rainbow Six Siege
incorporates procedural destruction that is realistic and unscripted, meaning
the environment reacts authentically, distinctively and dynamically, based on
variables like the caliber of bullets or the amount of explosives used. This
advance allows players to leverage destruction in meaningful ways. Walls can be
shattered, opening new lines of fire. Ceilings and floors can be breached to
create new access points. This ability to modify the level design in real time
enables players to create new gameplay opportunities directly within the game
level.
“As fans of Tom Clancy’s Rainbow Six and tactical shooters in general, we set
out to create the game we always wanted to play within the counter-terrorism
universe. We asked ourselves ‘how could we capture the incredible tension and
unique tactics of these confrontations?’ We found the answer in the Siege
gameplay and procedural destruction.” said Xavier Marquis, creative director at
Ubisoft. “Tom Clancy’s Rainbow Six Siege is the game that Tom Clancy’s Rainbow
Six fans have been waiting for, and first-person shooter players will be drawn
to its unique gameplay.“