The
Roberts Space
Industries Project Status page has details on a new patch that's now live in
the early access version of
Star Citizen, updating the Early Access
version of the space combat game to version 12.1 (thanks Robert). This contains
a number of bug fixes, and temporarily upgrades everyone's hangar to allow them
to vote on the two TNGS finalist ships today. Here's word:
Star Citizen Patch 12.1
- Today’s patch adds the Freelancer variants to
the Hangar and gives backers a first look at the two TNGS finalist ships!
Vote for your favorite during the live TNGS broadcast, Saturday, June 7th at
3 PM PST.
- PLEASE NOTE: Your Hangar has temporarily
been updated to Deluxe to display the TNGS finalists. The ships will be
removed and your normal Hangar returned after the finale.
- Updates
- Added upgraded base Freelancer and all
variants to the Hangar Module
- Upgraded all backers to Deluxe Hangars so we
can add the TNGS finalist ships
- Increased the size of production server and
deployed servers with Google Compute
- Added Four Horseman’s – Aegis Dynamics –
Redeemer – to all backer hangars
- Added Shard Collective’s – Origin Jumpworks –
AX114 Boomslang – to all backer hangars
- Light polish and hookup work on The Next Great
Starship ships for display in the hangar
- Add missiles to the freelancer_max
- Adjusted power consumption and the speed of
the laser bolt for the Klaus and Werner CF007 Bulldog
- Bugs Fixed
- Unable to access multiplayer with an account
that contains the appropriate multiplayer game mode items
- Resolved an issue in multiplayer where the
pilot enter animation would play every time you respawn
- Resolved an issue with the Hornet’s Gatling
gun which would cause it to begin taking heat damage prior to reaching a
critical heat state
- Resolved an issue with the AI firing their
Gatling guns constantly until they were destroyed due to heat damage
- Resolved an issue with pilot animations
becoming offset in the 300i when viewed in 3rd person
- Resolved an issue which caused the animations
for pitching up and down in the cockpit to be reversed.
- Resolved an issue which caused AI who were
destroyed when the player blew up their engine and reactor to register
as having committed suicide.
- Resolved an issue in multiplayer that would
often cause a crash of the server and clients at the end of a round
- Corrected an issue with cooling on the 300i
which could cause unintentional overheating under normal operating
conditions