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There's an article on theguardian.com with a postmortem on World of Darkness, casting some light on why CCP recently cancelled development of the MMORPG based on the tabletop RPG of the same name (thanks VG247). They talked to some insiders in drawing the conclusion that "bad management hubris wasted nearly a decade of work." They outline how this began with CCP's generous approach to their merger with tabletop developer White Wolf that was unfortunately complicated by CCP's disorganized management structure, explaining: "Very shortly after initial development began, the company started blurring the lines between the World of Darkness and Eve projects." The article goes on to describe a start-and-stop development that left CCP with a game that had very little game to it after nine years of work. Here's some of that:
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