Always Sometimes Monsters is now available, and the new adventure game is on
sale for 10% off for the next week. The game can be found on
the official website. Here's
a launch trailer
showing the game's throwback style, and here's the pitch on the game:
Independent
developer Vagabond Dog and the emoting publishers at Devolver Digital announced
today that the always sometimes semi-biographical and touching story-driven RPG,
Always Sometimes Monsters, is available today on PC via Steam, GOG, and Humble.
Demanding the answer to the question, ‘How far would you go to get what you
really want?’, Always Sometimes Monsters takes players on a narrative-driven
journey where they face tough life choices and the harsh reality of modern life.
Inspired by the real-life events of Vagabond Dog cofounder Justin Amirkhani
while he hitchhiked his way across the U.S., Always Sometimes Monsters invites
players to assume the role of a down-and-out character on the verge of collapse
after learning the love of their life is set to marry someone else. And as in
the real world, right isn’t always good, and wrong isn’t always bad; choice
plays a huge role in the game.
Players will select characters of different gender, race and sexual orientation
players and set off on a text-based story where they will quickly discover a
world that reacts uniquely to who they are. Each play through is filled with a
staggering number of diverging paths, creating a narrative tailored to the
individual playing, their choices, and their personal ethical compass. Along the
way, players are free to make their own choices as to who they want to become,
where every single decision – whether as seemingly inconsequential like moving
boxes for some quick temp work, or stepping in and assisting a band of union
protesters in a riot – every action contributes to the overall course of
narrative.
“Always Sometimes Monsters is an expression of our common struggle to exact
choice in a reality where circumstance does not always provide us with the
opportunity to do so. It is an experience heavily influenced by our personal
journeys in life and the multitude of people whose roads have crossed ours,”
said Justin Amirkhani from developer Vagabond Dog. “Our hope is that in playing
the game you come to question what defines the decisions you make, not just in
games but in life as well."