"The End is in Sight!" proclaims
a
Kickstarter update for
Wasteland 2 announcing inXile entertainment
plans on shipping their RPG sequel by the end this August. Here's part of the
update which includes details on a new big update that just rolled out today for
the game's beta:
We also just released another big update to the Wasteland
2 beta (full
notes on our tumblr). This update adds the final major area of Arizona,
meaning the Wasteland 2 beta now includes all Arizona maps, which is
approximately half the entire game!
At this stage we're internally feature complete, but not feature locked. What
that means is that every feature is in our dev builds but we're still testing
functionality, gameplay balance impact and even quality. If a feature is not
good enough, we'll cut it, but if fan feedback and internal review indicates
it's vital, we'll double down on it. But the main focus for the new few months
lies with balancing, optimizing and of course mercilessly hunting down bugs.
But we are not yet in full lock-down, it is important for us to stay flexible
for iterations as we keep learning from the backer beta. For instance, we'll be
tweaking the skill usage density and variety our game levels, and adding some
smaller lines and skill-paths. Combat balance is something else we'll be
spending a lot of time on in the next months, as it still needs much
fine-tuning. Localization is another major step and we can do with more help on
that, see more below. In other words, these next few months won't be idle
months!