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On Advanced Warfare Realism and Sledghammer's Cancelled Game

GameInformer.com previews coverage of Call of Duty: Advanced Warfare from their upcoming cover story on Sledgehammer's futuristic shooter sequel. They talk a little about the reasons for the new setting, and explain the emphasis being placed on realism, even though it is set almost 40 years from now. Here's word on that: "Advanced Warfare is the newest universe in Call of Duty, and it begins in 2052. Former Dead Space developers Glen Schofield and Michael Condrey (along with their talented team at Sledgehammer Games) have carried out an exhaustive level of research on future weaponry and technology, attempting to make their solo debut as authentic as possible. They’ve consulted with the government, futurists, and scientists to ensure that Advanced Warfare is a realistic vision of our future rather than a lazy collection of robots and lasers."

There's also more from that article on MP1st where they got their hands on the print issue where Sledgehammer discusses some of the history of the project, saying part of the reason Sledgehammer bosses parted EA out of fear of  "franchise fatigue." Oddly, in light of that concern, they quote Glen Schofield saying their cancelled game in a Vietnam setting was "definitely going for some Dead Space moments." Finally, GameSpot has parlayed its investment in the magazine into a preview of the game. They say this is running on an unspecified engine, that Sledgehammer is handling the Windows, Xbox One, and PlayStation 4 editions, and that the game takes a global counter-terrorism theme. There's also a description of a Crysis-style exosuit: "You'll earn points every mission that can be used to upgrade your EXO suit. Using the EXO suit, you can climb walls with magnetic gloves, boost-dodge toward cover, perform super-jumps that let you get to higher ground, use optic camouflage for cloaking, and hover in mid-air."

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