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The
Titanfall website has a preview of the upcoming Expedition expansion
for the mech shooter where designer Geoff Smith explains the thinking behind the
Runoff map, which he describes as "a pretty fun level that plays very
differently in each game mode." Here's more on what players will experience when
the add-on is released this month: "Runoff was an experiment to try and make a
small map but still allow Titans enough pathing options so that they don’t feel
constrained or limited. The core concept of the level is multiple layers of
paths: concrete canals filled with water and trash below, and upper levels that
are cleaner and more industrial. I thought the canals would be cool for Titans
to fight in, with Pilots able to jump across them. I also set out to make more
choke points in the level, something that is pretty hard to do in our game, at
least for Pilots with their enhanced mobility." Thanks
VG247.
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