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DICE Addressing BF "Netcode"

A new post on The Battlefield Blog talks about work on the "netcode" in Battlefield 4, with the title of the post providing the quotation marks, though probably not ironically. It's a lengthy post that goes into details about network problems they have already addressed, as well as other connectivity-related issues they are still investigating in the military shooter sequel. Here's the overview:

We are working on fixing glitches in your immediate interactions with the game world: the way you move and shoot, the feedback when you’re hit, and the way other players’ actions are shown on your screen.

The game receives updates from the game server and displays these to the player using a system called latency compensation – this system makes sure players move around naturally on your screen when network updates arrive. We have found and fixed several issues with latency compensation, and thereby decreased the impressions of “one hit kills” in the game.

We have also fixed several issues that could lead to rubber banding, and we are working on fixing several more. Below you’ll find a detailed list of the issues we are focusing on, or have already adjusted in-game. We hope this gives you more insight into the “netcode” issues and we will continue to keep you updated on top issues.

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