The
Irrational Games website has a
message from Ken Levine saying he is "winding down" operations at Irrational
Games, and is starting a smaller "more entrepreneurial" effort with Take Two to
"make narrative-driven games for the core gamer that are highly replayable,"
saying this will involve about 15 other former Irrational staff. "When I first
contemplated what I wanted to do, it became very clear to me that we were going
to need a long period of design," he explains. "Initially, I thought the only
way to build this venture was with a classical startup model, a risk I was
prepared to take. But when I talked to Take-Two about the idea, they convinced
me that there was no better place to pursue this new chapter than within their
walls. After all, they’re the ones who believed in and supported BioShock in the
first place." Here's more on what this means to Irrational:
When Jon Chey, Rob Fermier and I founded Irrational
Games seventeen years ago, our mission was to make visually unique worlds
and populate them with singular characters.
We built Rapture and Columbia, the Von Braun and The Rickenbacker, the
Freedom Fortress and some of the nastiest basements a SWAT team ever set
foot into. We created Booker and Elizabeth, the Big Daddy and the Little
Sister, MidWives and ManBot. In that time, Irrational has grown larger and
more successful than we could have conceived when we began our three-person
studio in a living room in Cambridge, MA. It’s been the defining project of
my professional life.
Now Irrational Games is about to roll out the last DLC for BioShock Infinite
and people are understandably asking: What’s next?
Seventeen years is a long time to do any job, even the best one. And working
with the incredible team at Irrational Games is indeed the best job I’ve
ever had. While I’m deeply proud of what we’ve accomplished together, my
passion has turned to making a different kind of game than we’ve done
before. To meet the challenge ahead, I need to refocus my energy on a
smaller team with a flatter structure and a more direct relationship with
gamers. In many ways, it will be a return to how we started: a small team
making games for the core gaming audience.
I am winding down Irrational Games as you know it. I’ll be starting a
smaller, more entrepreneurial endeavor at Take-Two. That is going to mean
parting ways with all but about fifteen members of the Irrational team.
There’s no great way to lay people off, and our first concern is to make
sure that the people who are leaving have as much support as we can give
them during this transition.
Besides financial support, the staff will have access to the studio for a
period of time to say their goodbyes and put together their portfolios.
Other Take-Two studios will be on hand to discuss opportunities within the
company, and we’ll be hosting a recruiting day where we’ll be giving 3rd
party studios and publishers a chance to hold interviews with departing
Irrational staff.*
*If you’re a 3rd party interested in interviewing some of the best game
developers in the world, please contact
chris.bigelow@2k.com