The Tech Report - Broken Age and the Kickstarter factor.
This path may not be easy for other indie developers to follow. With the
funding drive that led to Broken Age's creation, Tim Schafer appealed to the
nostalgia of a whole generation of folks—and he offered absolute expertise
in the genre. (This is the guy who made Grim Fandango.) Few others in the
industry can make such a claim. At the same time, there are other industry
veterans like Tim with potentially great ideas that wouldn't fly with major
publishers. I'd love to see what someone like, say, Tom Hall could do with
three million bucks and complete creative control.
More to the point, Broken Age has shown that a Kickstarter project can
blossom into a high-quality piece of interactive entertainment. The more
projects like Broken Age succeed, the more studios will feel encouraged to
pursue unorthodox ideas. And I think that's a good thing.