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Op Ed

Ars Technica - When it comes to video games, difficulty is the point—not the problem.
You can talk, then, about a game's art, politics, script, music, sounds, making, impact, legacy, sociological significance, and all the intricacies of design and data that conjure these. But you should never forget the fundamental contract every game seeks to forge with its players: accept this world and these obstacles in the name of experience, and make of them what you will. Difficulty is the point, not the problem. The play's the thing.

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