The
Hitman website
now has an open letter to
Hitman fans outlining what to expect next from
Agent 47, everyone's favorite bar-coded assassin. This confirms the
recent reassurance from IO Interactive
that a new AAA installment in the series is coming to PCs and consoles, and
reveals a little about what it will involve:
In the next game you will
experience a globetrotting Agent 47 at the prime of his career – the apex
predator stalking his prey across the world, with the support of his long-term
handler Diana Burnwood and the whole of the ICA.
The game concentrates on the core Hitman fantasy of using a wide range of tools
to take out a diverse group of targets across expansive, exotic locations around
the world. We are building this game on the backbone of the Glacier 2 engine,
using the best parts and what we have learnt through Hitman: Absolution and
drawing inspiration from past titles like Contracts and Blood Money to fulfil
the core Hitman fantasy. That means we’re packing in an extreme level of detail
on the largest levels we have ever built for a Hitman game. We’ve adopted an
open, non-linear level design approach to the game, ensuring the game will play
out across huge, checkpoint-free, sandbox levels. Our aim is to create living,
breathing and believable levels which will allow gamers to play around with the
AI to create those unique moments every fan of the Hitman franchise loves.
Contracts Mode is back – you will be able to create and build challenges by
experimenting with the large levels and possibilities within them. And of
course, you can share them with the world and challenge your friends or foes to
complete your hits. Your rules, your Contracts.
You will also be glad to hear that we have removed 47’s magic pockets. We
believe that’s all we need to say about that subject.