Warhorse Studios sends along the official press release covering
Kingdom
Come: Deliverance, the
just-revealed upcoming
dragon-free (and hopefully Ned Beatty-free) RPG. The
game's official website is online,
which includes a countdown timer saying to expect further details in 33 hours
(that's right, a countdown for information on a game that's not due until 2015).
In the meantime, here's the official word on the game:
Nearly 18 months
after its inception, independent, Czech, video game development house Warhorse
Studios today announced details of its debut title, Kingdom Come: Deliverance.
Coming to PC and next-gen consoles in 2015, the game is an open world,
action-adventure, role-playing game featuring blockbuster production values, a
nonlinear story and revolutionary, first-person melee combat.
Leveraging decades of combined experience in AAA game development, including
titles in the Mafia, Crysis, ArmA and Operation Flashpoint franchises, the
creative talent powering Warhorse Studios is well-versed in pushing the
boundaries of RPG storytelling in sprawling, immersive environments. “The team’s
ambition for Kingdom Come: Deliverance is growing this ever-maturing sandbox
genre in a believable, real-world context and scope,” remarked studio Creative
Director Dan Vávra. “To that end, we’re harnessing CryENGINE®3, nonlinear
narrative, varied freedom in character progression, and a consequence-laden
living world in ways that have never been possible until now.”
Rooted within the Holy Roman Empire during the late Middle Ages, Kingdom Come:
Deliverance promises a first-person seat to a harsh and brutal power struggle
for the throne. As players traverse expansive, strikingly detailed locales,
they’ll grapple with a range of period-accurate fighting techniques, horseback
combat, open-field sieges, and large-scale battles, all while developing
relationships and a reputation that will inform the greater story. Kingdom Come:
Deliverance promises no magic, high fantasy or mythical overtones - it draws its
inspiration instead from historically authentic characters, themes, and
warfare.