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A new Roberts Space Industries Letter from the Chairman has an update from Chris Roberts on the status of dogfighting in Star Citizen, RSI's crowd-funded space combat and exploration game (thanks InBlack). He explains that the overabundance of funding they received has allowed them to proceed faster than anticipated, which, counterintuitively means they are delaying the dogfighting module they intended to be one of the first elements of the game released to the public. He explains that they are holding this back to implement their own netcode, rather than using Crytek's, while expressing other concerns about doing things as they originally planned. "So rather than force the team to crunch through the holidays chasing something 'good enough'," Roberts writes, "I am going to make the tough choice to delay the dogfighting module for a couple of months to allow us to take our time and deliver something special." The post is very lengthy, so this is a relatively short excerpt:
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