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On Voyager Models

Raven programmer James Monroe updated his .plan answering some common questions about creating player models for their upcoming Quake III Arena engine game Star Trek: Voyager - Elite Force. Here's what he has to say:

Q & A
People are starting wonder how they will be able to make characters in EF.

Q. Are we going to include the carcass and assimilate programs with the game?
A. yes, we will give out the carcass/assimilate tools and the max tools.

Q. Are MDR's way different than MD3's?
A. MDRs are way different from MD3s. MDRs can be converted to MD3s using our MD3Viewer.

Q. Did we modify MD3viewer, are we going to supply our own modified MD3viewer?
A. MD3View has been modified to handle our MDRs. It can do both. Yes we will give out this program, w/source (providing that's okay with the original authors).

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