Warner Bros. Interactive Entertainment unveils plans for
Middle-earth: Shadow
of Mordor, a third-person action game set in Tolkien's Middle-earth in
development at Monolith Productions for release on Windows as well as last- and
next-generation console systems. They have launched the
Shadow of Mordor website, and we can expect further details soon, since this is the cover
story on the December issue of
GameInformer, and in the meantime, here's the announcement:
Warner
Bros. Interactive Entertainment today announced Middle-earth: Shadow of Mordor,
a next-generation, third-person action game set in Middle-earth that explores an
original story of vengeance and redemption. Middle-earth: Shadow of Mordor is in
development for PlayStation®4 and PlayStation®3 computer entertainment systems,
Xbox One, the all-in-one games and entertainment system from Microsoft, the Xbox
360 games and entertainment system from Microsoft and Windows PC.
In Middle-earth: Shadow of Mordor, gamers take on the role of Talion, a valiant
ranger whose family is slain in front of him the night Sauron and his army
return to Mordor, moments before his own life is taken. Resurrected by a Spirit
of vengeance and empowered with Wraith abilities, Talion ventures into Mordor
and vows to destroy those who have wronged him. Through the course of his
personal vendetta, Talion uncovers the truth of the Spirit that compels him,
learns the origins of the Rings of Power and ultimately confronts his true
nemesis.
“In Middle-earth: Shadow of Mordor, players will explore the dark and very
personal theme of vengeance in a world where decisions have a consequence, and
those consequences persist even after death,” said Samantha Ryan, Senior Vice
President, Production and Development, Warner Bros. Interactive Entertainment.
“The game introduces new gameplay mechanics to the action genre, creating
opportunities for emergent and customized gameplay that will be rewarding for
players.”
Every enemy that players face is a unique individual, differentiated by their
personality, strengths and weaknesses. Through the Nemesis System, enemy
relationships and characteristics are shaped by player actions and decisions to
create personal archenemies that remember and adapt to the player and are
distinct to every gameplay session. Gamers are able to craft their own battles,
enemies and rewards within the dynamic world that remembers and adapts to their
choices, delivering a unique experience to every player.
Middle-earth: Shadow of Mordor is under development by Monolith Productions. The
team has collaborated with Middle-earth Enterprises, Peter Jackson and the
artists at Weta Workshop to ensure that the settings, characters and story align
authentically within canon. For more information, visit
www.ShadowofMordor.com,
Facebook.com/ShadowofMordor
and Twitter.com/Middleearthgame.