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This video is a tenth development update for Limit Theory, a procedurally generated space simulation coming from a one-person developer thanks to a successful Kickstarter. Here's the latest on the project: "Well folks, what can I say - sometimes when you reach into the old dev hat, you pull out a squirrel instead of a rabbit. I was looking for more of an artificial intelligence rabbit this month, but I ended up pulling out a graphics-and-engine-tech squirrel. Stuff happens :D I gotta say, the engine has grown an immense amount in one month. You can see some of that technology manifested in the data editor, but there's at least as much new tech that you can't see - and it's going to be hard at work helping me build the best game possible in less time and with less code." Thanks JDreyer.
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