Indie Russian developer Bitbox announces
Life is Feudal, a "hardcore"
sandbox MMORPG they plan to bring to Windows PCs in 2015. They say they've been
working on this for three years now, which explains why the
game's official website has a half-dozen
scattered entries dating back to 2011 and offers
this trailer showing
rudimentary alpha footage from the end of last year.
Moscow, Russia,
October 22nd 2013: Independent games developer ‘Bitbox’ is proud to announce the
development of their incredibly ambitious and highly addictive launch-title -
‘Life Is Feudal’ - a vast and immersive sandbox MMORPG set in a realistic
medieval fictional world! Scheduled for worldwide release on PC in 2015, this
incredibly large MMORPG is nearing its initial playable stages after 3 years of
hard work by the developer. ‘Life Is Feudal’ improves on the genre by bringing
gameplay back to its basics, while improving the experience by adding unique new
features and contents to its massive 450 square kilometer persistent seamless
world!
Ever wanted to go back in time and thrive and survive in medieval times? How
would you survive? How would you fend for yourself? Where would you live, and
how would you defend against players and predators from the wild? Could you
build a peaceful community to live in, and would you even if you could?
Because ‘Life Is Feudal’ is an open persistent virtual world, players can roam
around freely without restrictions. Its terraforming abilities allow you to
shape the terrain organized in a unique grid-pattern. This means that players
can not only raise, lower and flatten terrain, but also dig tunnels and
underground caverns. Buildings can be predefined or modular, and can freely be
constructed and placed anywhere within reasonable limitations. Predefined
buildings are ready for placement and available through a menu, while modular
buildings offer greater control as elements such as walls must be placed prior
to construction.
An important feature in ‘Life Is Feudal’ is its highly advanced and impressive
skillcap-system, in which players can use any combination of skills adapting to
their preferred choice of gameplay! In the game, stats and player talent plays
an important factor as each skill is divided by primary and secondary stats. On
the crafting side of the skill table, there is a whole set of building and
farming skills forming the basis of game economy along with metalworking, tree
cutting and alchemy skills. Featuring 25 primary crafting skills, 25 primary
combat skills, 5 secondary crafting skills and 5 secondary combat skills, the
depth, complexity and level of detail is endless!
No great MMORPG is without enemies! Siege and battle events decide which faction
gains or remains control of territory and resource veins, and players looking to
invade or conquer a kingdom must issue a challenge to opposing players. Combat
can be experienced in either 1st or 3rd person view, and uses a no target combat
system. There is no lock-on, and players must carry out individual actions such
as swing, stab and block, for example. Physics come into play as well, as does
the quickness of the attacker and defender. A swift use of a sword at a high
velocity causes extensive damage, and when players die, loss of skill occurs by
an alignment factor at random.
As something truly unique, ‘Life Is Feudal’ includes a series of mini-games that
adds immersion and fun to the medieval crafting process, and allows gamers to
play isolated parts of the game directly from a browser!
Combining the very best of Free-To-Play and Buy-To-Play adventuring, ‘Life Is
Feudal’ offers to players a “newbie” continent almost without restrictions
giving a sense of the games full scope, complexity, and gameplay prior to buying
a license for the full version.