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Op Ed - Has EA Sports broken FIFA 14 by trying to fix it?
Reviewers - myself included - encountered the same issue EA Sports presumably did: it was hard to identify this stuff without the help of millions of players. I played FIFA 14 for around 25 hours before reviewing it, largely in isolation or in offline multiplayer games, and although I noted that some of these elements were more successful than they had been in FIFA 13, where driven shots and pace brought the most success, I didn't realise they would skew the online experience completely. As the game went into the Early Access pre-release period, though, the stats and YouTube compilation videos piled up. Suddenly everyone you played was sprinting down the wing, worming their way into five yards of space 40 yards from goal or falling back and then launching the ball over the top.

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