A new Road to Battlefield 4 feature on
Battlefield Blog is called "Levolutionizing the Battle," as they continue to
work their new addition to the lexicon (we all want to change the world). What
do they mean by "levolution?" Well they offer
a new trailer where
DICE multiplayer producer Aleksander Grøndal helpfully explains: "It could be anything,"
though backs up that vagueness with lots of examples of elements that can change
the outcome of a battle in progress in the upcoming military shooter sequel.
Here's word from the blog post:
Ending up with the game-changing concept
that is Levolution was a long and iterative design process for us. Going into
Battlefield 4 two years or so ago, we first explored a concept that we
internally dubbed "Timeline". The thought back then was that a background timer
would alter the multiplayer levels and take it into different stages
automatically. Basically, map-changing events would trigger automatically no
matter what the players did in the match.
But we soon realized that players much prefer manual control to as great an
extent as possible – so we steered down the path of maximizing player
interaction with our dynamic content instead. The clearest feedback came from
all of the players who tried to blow up the tower in Caspian Border that we
talked about in the first blog post.
The name was then changed to Levolution. This is a good opportunity for me to
assume full responsibility for the name. Although people think it’s a marketing
buzz word, it was created as an internal communication tool during development
to – in a very simple way – explain the vision of changing the level as you
played. It's served us well.