EGOSOFT announces
that X Rebirth will be released in Europe on November 15th of this year
and the space combat reboot will follow in North America on November 19th. They
offer a trailer with
some gameplay to celebrate the news along with two video developer diaries, one
on Controls and the
other on Scale and Detail.
The Steam page for the game
is now live with system requirements (minimum Intel i-series 2GHz or
equivalent/NVIDIA GT[X]400 or AMD 4870HD/4 GB RAM, recommended i5 quad or i7 2.5
GHz or equivalent/NVIDIA GT[X]500 or AMD 5870HD/8 GB RAM) and here's
word:
X Rebirth breaks the veil of silence and brings not only
confirmation of its promised release date but also some answers to fans'
questions and a new series of in-game videos.
Release date
The action-loaded space simulation from Egosoft and Deep Silver will be released
in Europe on the 15th of November 2013. "After seven years in development,
people are naturally wondering why X Rebirth took so much time," says Egosoft's
Studio Head Bernd Lehahn. "The reason for this is the sheer scope of our
project. We not only want our universe to be huge, we want it to be huge and
teeming with life. To me, the success of the Star Citizen funding shows that
many people are waiting for our kind of game. A single factory compound in X
Rebirth may consist of hundreds of buildings, some of which are so large that
ships measuring kilometers in length can dock inside them. The player can even
disembark in order to explore the station and meet its inhabitants."
There's also some good news for our fans in North America: Egosoft and Tri
Synergy will be releasing X Rebirth on the 19th of November 2013 for the US
market.
We'd like to invite all our fans to visit the gamescom during the 22nd to 25th
of August in Cologne. You will have the chance to play the new Egosoft title for
the first time in public at the Deep Silver booth in hall 9.1 B11/C10. Be among
the very first to set foot in the new universe of X Rebirth and gain a quick
impression of its looks and gameplay.
New Developer Diaries and Videos
Today we begin a new series of developer diaries featuring some
previously-unseen in-game material. In
"What took us so long?"
Bernd answers the frequently-asked question regarding the lengthy development
time and then demonstrates the breathtaking beauty and scale of the new
X-Universe.
'Complex, but not complicated' describes one of the principal features of X
Rebirth as demonstrated by the much-simplified game controls. The video
"In Control" is the
first of a pair of linked-videos demonstrating the much-simplified in-game
control and interface methods. This first one covers the use of a gamepad
controller. We will show further videos such as this on a more regular basis up
until release date.
Steam
Our new Steam website will
also cover helpful information and breaking information about the game. Visit it
now for system requirements, additional screenshots and video coverage.