The PA Report - Swimming in a sea of shit- Phil Fish and the Internet’s war
Is it crazy for someone to walk away from this environment? Absolutely
not. Asking the people who make our games to hold their breath, submerge
themselves in this environment, only to judge them for gasping when they
come back up for air is too much for anyone. We do it anyway, and then we
continue when they walk away.
It's not about forgetting or forgiving bad behavior, or saying it's okay to
lash out at writers or fans, it's about finding a shred of empathy for what
so many online are asked to deal with on a daily, if not hourly, basis. We
call it all part of the job, as if you're not allowed human emotions due to
your success or prickly nature.
GameZone - I'm deeply worried about Fez creator Phil Fish, and you should be
I admit, Beer’s comments were a bit out of line (he basically called Fish
a whole bunch of nasty things purely because Fish refused to respond to an
email asking his opinion on what was at that point nothing but a rumor), and
Fish’s reaction was completely immature and uncalled for. The two should
just apologize to each other and move on. Like adults. The fact that they're
both unable to is frustrating to just about anyone with an active Twitter
But here's the thing: The game industry needs Phil Fish, despite how
uncomfortable he makes us. It needs people who are willing to say whatever’s
on their minds despite how unpopular it makes them. It needs people who can
say, “You know what? Microsoft is ripping us all off,” especially when it’s
GamesIndustry International - The Future of Games: We Need To Protect Our
With EA's closure of The Sims Social and Pet Society, both important
titles in the evolution of F2P and social gaming, is their legacy lost? Or
indeed will we be able to study FarmVille's transformation by rolling
between versions? Or are these games simply transient leaving only a
recorded, non-playable history? Will hackers afford them the same level of
reverse engineering that they have World of Warcraft which surely survive
any official server closures?
I am unsure of the answers to any of these questions, however I am sure that
these games, like all games, are worth protecting and preserving. Yet that
protection requires the cooperation of a great number of parties.
I hope that as more and more social games get shuttered that the companies
behind them provide the knowledge and access to technology, such as server
code, needed to keep them in some form playable for ourselves and the next
generations of game makers.