Mark Kern at MMORPG.com - Have MMOs Become Too Easy? Thanks
Develop.
But even that wasn’t enough. As WoW grew in population, reaching ever
more casual gamers, new expansions introduced even more refinements. Quest
trackers were added, and xp was increased so that it was easier to level
through all the old content to get to the “new stuff” of the expansion. Gear
from the a new expansions first quests made raid gear from previous
expansions a joke. And the level curve became faster and faster until we
reached a point where everyone is just in a race to get to max level, and
damn everything else in between. Why care about level 20 gear when you would
blow by levels so fast it was obsolete before you even logged off for the
night?
And it worked. Players came in droves, millions of them. But at what cost?
Sometimes I look at WoW and think “what have we done?” I think I know. I
think we killed a genre. There are many reasons I feel this way, but I’d
like to discuss one in particular, the difficulty curve.