Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

New Diablo III Game Director

Battle.net has a post on the future of Diablo III written by Josh Mosqueira, who is filling the game director position for the action/RPG sequel vacated by Jay Wilson in January. Josh fills us in on his background and qualifications and also offers some general thoughts about the direction of the game, which continues the theme of concentrating on revamping items and closing the Pandora's box they opened with the game's auction house:

In the year since Diablo III launched, we've made good strides, but there are still things we can improve and new surprises in store for everyone. As Travis mentioned earlier, itemization is one of our big focuses for Diablo III moving forward. We want items to feel more meaningful, and we want players to be excited about the next loot drop. Our goal is to make the loot experience more enjoyable for ALL players. This includes reducing the amount of loot that drops while improving the overall quality, introducing targeted Legendaries, and giving players ways to directly customize their character's armor—both visually and mechanically. We're also looking into ways to reduce the impact of the Auction House. While we think the feature does provide a lot of value, it shouldn’t feel like the end-all-be-all force driving character progression.

We've built a solid foundation for the future of Diablo III and we're focused on staying true to the core essence of the game, while pushing boundaries to evolve gameplay in ways that will keep players like you excited. We hope you'll agree that with each update, the game keeps getting better and better, and we're only just getting started. In the future, we'll be focused on preserving the core fantasy by cultivating the roots of the Diablo storyline, fine-tuning the heroes for what lays ahead, and creating new monsters and demons that will once again plant the seed of fear in your hearts. While some Diablo players out there are just looking for a fun single playthrough of the game, for many others, part of the appeal of the game is coming back again and again to test their mettle against challenging foes in an ongoing search for rare treasures, with the goal of making their heroes more and more powerful. We want to give those players, and really everyone, even more reasons to keep coming back to Sanctuary, and we have some great ideas brewing for ways to address randomization, what our endgame should offer, and how to make playing online with friends truly fulfilling.

Email Digg Facebook Twitter   Share More    


 

  
   Current Headlines
Quantum Break Win10 Support Wanes?
Master of Orion This Month
IL-2 Sturmovik: Battle of Moscow Begins
Another Mafia III Trailer
Stars in Shadow Early Access Next Month
Morning Patches
Morning Crowdfunding Roundup
Gatherings & Competitions
Morning Previews
Morning Mobilization
Morning Metaverse
Morning Tech Bits
Morning Safety Dance
Morning Legal Briefs
Game Reviews
Hardware Reviews
etc.
Out of the Blue
Battlefield Insiders Get Battlefield 1 Beta Early Access
Overwatch Competitive Hero Limit Remaining
  

 



footer

Blue's News logo