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A
post on the Steam Forums by the developer of Lunar Flight discusses
how the retail life of this indie simulator is probably at an end, saying the
game's likely final update will be to add Oculus Rift support to try to
capitalize on the attention that will go to the first games to use the device.
As noted on
Kotaku, perhaps the most interesting part of all this is his unusually frank
discussion of the game's commercial success, saying he netted about $100K
personally after expenses from a game that grossed about $200K after selling
approximately 50K copies. In this he notes his own experience was consistent with
something Valve has stated before about some games generating more income
through discounts than at full-price, saying that about 75% of the game's income
came from being on sale. By the way,
Lunar Flight on Steam is
currently 50% off. Thanks nin.
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