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On Metro: Last Light Development

An article on GamesIndustry International written by Jason Rubin has the outlook on development of the just-released Metro: Last Light from the man saddled with the (ultimately futile) chore of trying to rescue THQ, the now-defunct company that was to publish the game. He talks about the obstacles that the project was forced to overcome, including a meager budget, a workspace smaller than EA's gym, and a need to smuggle equipment into the Ukraine. Here's his explanation of his motives for his missive: "It is a true testament to the raw skill and potential of the team. Ultimately, it is a desire for the recognition of 4A's talent that drove me to write this. You may know that I have a history of talking about developer recognition. These guys need recognition."

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