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The
Steam Forums have an update from Professor Pew, spokesperson for 4A Games,
and esteemed doctor of pew-pew, who explains the situation regarding
the
locked field of view in Metro: Last Light, their new shooter sequel
(thanks
Strategy Informer). It turns out the problem is that allowing adjustable FOV
would conflict with their 3D HUD (which arguably means the HUD should have been
reworked, rather than FOV locked). They are contemplating their options for a
long term fix, and in the meantime are planning a game update "in the next few
days" to allow players to adjust the FOV by directly editing CFG files, though
this will indeed mess with the HUD. Here's word:
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