The website for
Torment: Tides of Numenera announces that though the
Kickstarter for the upcoming RPG appears to have concluded with just under
$4.2 million in pledges, they have actually achieved the game's final stretch
goal (thanks nin via
Shacknews). Here's the explanation:
We’ve been having a good run at
the final stretch goal and saw some real spikes and increased activity far
beyond what we’d normally expect from our PayPal pledges at this stage. Thanks
to all of you for your effort in rallying to the cause! However, it’s looking
really unlikely we’ll make the $4.5M stretch goal, with our current PayPal total
being $239,438, which means our total money raised so far is $4,428,365, with
only two days left to reach the stretch goal.
But! Our percentage of dropped pledges was way below our estimates, proving yet
again that you guys rock! As you may recall, our Lead Tormenter Brian Fargo and
superfan Steven Dengler matched pledges between $1M and $3M, adding a total of
$200K. That money was set aside primarily against failed pledges, but because of
your dedication, we can apply enough of it toward our budget – combined with the
PayPal totals – so as to have reached $4.5 million.
Which means? We made it! Because you guys are so awesome (and because
Fargo and Dengler are so awesome) we can implement
every single one of our
stretch goals, including not just the player “stronghold” but also our ideas
for expanded reactivity, length and depth, pursuing some of our crazier ideas
concerning choice and consequence. As we outlined in
update 19, while the classic “stronghold” concept might not fit this game
the potential is there to do some really interesting things to tie it into our
theme of legacy and the unique weirdness of the Ninth World. Colin’s been hard
at work hashing out the overall plot as well as resurrecting and moving forward
with ideas we had for features such as the stronghold, and he’s come up with
some pretty great ones.
Thanks to all of you, we can now make those ideas happen. Thank you!