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Wesp5's Patches And Kickstarter - Updated

Here's a flurry of news from Wesp5, who has released several of his unofficial patches for unsupported games and is also launching his own also sends word on a Kickstarter that's semi-Bloodlines-related (we thought he was part of this project at first, but that is incorrect: apologies for any confusion). Mod DB and The Patches Scrolls now offer the latest unofficial patch for Vampire: The Masquerade - Bloodlines, updating the Source-engine action/RPG to version 8.6. Likewise, there's a new Precursors patch on Mod DB and The Patches Scrolls to update Deep Shadows' shooter to version 1.7. Rounding out the patch-fest, a new version 1.7 patch is available on Mod DB and The Patches Scrolls for White Gold: War in Paradise. Though it doesn't seem explicitly noted anywhere, Wesp tells us these are non-beta patches. As for the Kickstarter, that can be found here, looking to raise $75,000 for a Unity game engine multiplayer action/RPG called Sanguine Nights – Darkest Blood. The game is somewhat inspired by Bloodlines, as evidenced in this video interview and this description:

Their many differences result in a perception of racial and cultural clash of a Darwinian nature, regulated by Victorian ethics and Machiavellian concerns for security and self-preservation. Each race perceives others as “savage”, “dangerous” or “inferior” and gracefully plans its dominance over the rest, while carefully manoeuvring around traps set by Inquisitors, Slayers and other supernaturals carrying out their ancient feuds with the Undead.

Where Sanguine Nights truly shines is in the empowerment of players over the game's content. Stretch goals aside, the single-player experience will include many quests throughout New Tenebra which will immerse players in the mythos and cosmos of the setting. For multi-player, we will be building a set of content creation tools which will allow players of the game to enrich their experience and give their own, unique flavour to the world in which Sanguine Nights is set.

Apart from player-driven multiplayer, the game will also feature quests that can be undertaken by one or more characters, sandbox play and, upon reaching Stretch Goal VII, an immersing single-player mode.

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