A new Kickstarter
is underway for Infinite Space 3: Sea of Stars
, a third installment in Digital Eel's wacky Infinite Space series of sc-fi roguelikes. They seek $30K for the project, which will include an expanded game universe, 3D support, a game editor, and Digital Eel's signature humor. Here's word:
At its core, Sea of Stars is a single-player science fiction roguelike similar to Strange Adventures and Weird Worlds. Turn-based star map navigation is combined with a real-time combat system. The game provides a randomly generated open world for you to explore, and will only reveal a fraction of its secrets each time you play. There is no going back to a saved game - everything you do has a permanent effect. Death is frequent, but only makes you want to try again.
Although Sea of Stars builds on the universe you visited in the earlier games, it is expanded with fresh new material and gameplay. Discovering the interactions between items, alien races, characters and random events will keep you busy for years - yet each session of the game is a complete adventure that you can finish in one sitting. To extend the game's longevity even further, we encourage people to make mods and even provide tools for it!
One thing that has advanced since Weird Worlds is technology. I wrote a 3D engine for our previous game, Data Jammers: FastForward, and a lot of the code will now be reused to expand the Infinite Space universe into the third dimension. Other games and projects have resulted in a variety of subsystems, from procedural texturing to mundane data file handling. All kinds of fun and useful stuff.
However, what will really set this game apart from its predecessors is what we are going to do within this expanded universe. The Sea of Stars will be more alive than before, both reacting to the player's actions and acting on its own. Locations like star bases will be real places with more to do than just trade items, and you may have to attack or defend one in combat. Individual NPCs as well as alien war fleets will go about their business that may or may not be aligned with your interests, and you will have to pick sides. Technology available to you as well as others will advance as time passes, including larger ships showing up.
Of course, we won't forget the mod creators who helped make Weird Worlds great. Not only will all the content use standard file formats so you can use any editor of your choice, we will actually release tools to make things easier. This will ultimately evolve into a full-fledged mod editor within the game that will help you put it all together.