2013
- open REDkit beta and further support of the modding community
- premiere of the first non-computer game set in the Witcher world
- launch of a local branch of CD Projekt RED in the United States, focused on marketing and PR for both Americas, especially the US.
2014-2016
- launch of The Witcher 3 for at least three strong platforms including PC and PS4
- launch of Cyberpunk 2077
- two smaller (about 20 hours of gameplay) but top-quality games supporting one of the product lines
- a cross-platform mobile game based on one of CDPR's brands
- start of license sales for REDengine
- long-term Witcher 3 support involving completely new mechanisms
- launch of the full version of the REDkit and further modding community support
- launch of further local CDPR branches in key territories