Eurogamer - Shooters: How Video Games Fund Arms Manufacturers.
While the benefits of using licensed weaponry are clear for the game maker, the benefits to the gun maker - aside from the licence fee - are less obvious. However, just as cigarette companies used confectionery to market their products to children, so gun makers can use video games to increase awareness of their products amongst those too young to buy them. As Vaughn puts it: "Video games expose our brand to a young audience who are considered possible future owners."
GameFront - Dead Space 3′s Microtransactions Set A Dangerous Precedent.
The worst part of all of this is the dangerous precedent it sets. I’m willing to give Visceral Games the benefit of the doubt and believe that Dead Space 3′s crafting resource drop rates aren’t tooled to encourage players to keep their credit card handy. But if the practice of including these kinds of microtransactions becomes commonplace, then it won’t be long before publishers clue into the fact that they can build psychological devices into a game to extort money from players — see Jamie Madison’s blog, The Psychology of Gaming, for frightening insight into how developers can and have manipulated us into playing longer, paying more, and keeping us as repeat customers. There isn’t a wide chasm between a CEO posing the question, “What content in our game can we allow players to pay to skip?” and, “What can we include in the game that players will want to pay to skip?”