Former id Software designer (and CTF author) David "Zoid" Kirsch
post to Slashdot.org
with his thoughts on the announcement that development
was beginning on a brand new Doom game (story
). Here's what he has to say:
thing I learned about JohnC with my three and a half years with id--he's extremely
to the point.
Well, I'm not surprised that he (and others there) would like to make another
DOOM. DOOM was a very successful product and an incredible game. Capturing its
spirit will be a challenge since a lot of DOOM's factors were in its ability
to give you such an impending sense of danger and power:
DOOM featured rooms of dozens upon dozens of enemies. This was something that
just wasn't feasible in Quake or Quake2 with the limitations of the number of
polygons on screen. I hope that JohnC has some solutions to achieving this.
But there are some issues--when DOOM came out, people were new to the first
person shooter genre and one of the reasons DOOM was such a fun game was as
you learned how to play you started being able to kill monsters better. These
days I (and most experienced players) can run rings around a Cyberdemon and
toy with him. DOOM taught me how to strafe, dammit. :)
- DOOM had one of the best musical scores of any video game.
- The monster design was amazing. I remember screaming when I first encountered
the Cyberdemon and the fear he instilled into me.
- DOOM only had LAN based play (and modem one vs one). A proper client and
server arcitecture for DOOM based deathmatch would just simply rock.
- DOOM had insane player speeds. The DOOM guy ran almost twice as fast as
the Quake guy did in relation to the world. Such speeds aren't really condusive
to internet play since it makes prediction harder. However, I hope those insane
speeds make it into the new DOOM.
It's a shame to see Paul let go. He was certainly one who didn't have any problem
expressing his opinions. But he could sure pound out some amazing 3D models.
His work in Quake2 and Quake3 was outstanding--it's sad to see his art won't
be in the new DOOM.
A part of me is upset with my own disassocation with id. I would have loved
working on DOOM CTF levels. :)
In any case, I can't wait to see what id can come up with in a new DOOM. I want
to be scared all over again.