There's a postmortem for Homefront on Polygon taking a look back at the development of Homefront. This is more true to the term postmortem than most such articles, as it outlines how this lead to the demise of KAOS Studio, the game's developer that started off as the team behind the Desert Combat modification for Battlefield 1942. This holds no bars, as shown by the title: "How mismanagement, incompetence and pride killed THQ's Kaos Studios." This covers the difficulties the team faced after the departure of founder Frank DeLise, the economic pressure of running a studio in New York City, the Chaotic way Homefront was planned and pitched, the "endless pre-production" the project endured, an eleventh hour attempt to dial the game up to eleven, the almost miraculous way that some imported THQ talent completed the game, the difficulties of their final crunch, and more, all leading up to how the studio was eventually closed in spite of the game selling over two million copies. Thanks Joao.
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