A Valley Without Wind Patch

A new patch is now available for A Valley Without Wind, updating Arcen's side-scroller to version 1.1 in what they justifiably call a "huge" update, as it adds over 160 new room maps, 15 new regular enemies, 8 new bosses, and much more. You can find more on what this adds in this update on the Arcen Games Blog, which also includes a trailer showing off the new version. All the details are in the Release Notes, and there are even more reflections on the new version on Games By Design. The Arcen Store has links to the various venders where the patch can be found. Here' the summarized feature list:

  • Over 160 new room maps.
  • 15 new regular enemies
  • 8 new minibosses
  • 16 new "elite" enemies (plus the idea of elites at all)
  • 5 classes of infestations (plus the idea of infestations at all)
  • A new "craggy highlands" region/biome type.
  • 8 new music tracks
  • 5 new classes of player enchants
  • 3 new player spells
  • Substantial rebalancement of most player spells.
  • The ability to give "wait here" orders to NPCs in rescue missions.x
  • Larger and more intricate continent designs.
  • Rebalanced and streamlined strategic flow.
  • No more Civilization Progress (CP) in favor of better mechanics.
  • One central in-game currency rather than six.
  • A new "Opal Guardian Store" in settlements.
  • Loot drops from trash mobs, for use at the opal store.
  • A better enchant-based system of upgrades in place of upgrade stones.
  • New Feet enchant slot, splitting out items from the Legs slot.
  • Streamlined character selection/creation process.
  • Unique attributes for characters by time period.
  • More enchant-like unique attributes for every individual character.
  • Heavily revised and rebalanced existing missions to player feedback.
  • New Freefall and Boss Delve mission types.
  • More rewards from doing secret missions.
  • No penalties/drawbacks from doin world map missions.
  • More gradual ramp-up in difficulty of the harder mission types.
  • New spell scroll that you can find and use to turn yourself into tiny t-rex.
  • A "shopping list" system helping you to keep track of your self-set goals.
  • Many improvements to the existing planning menu in general.
  • Smaller, more fun lieutenant towers filled with infestations.
  • Texture pack support.
  • Smoother minimap exploration.
  • More fun and threatening windstorm mechanics.
  • Many new multiplayer admin commands (largely anti-griefing-related).
  • Vastly more fun ocean exploration.
  • Minor continent-wide bonuses from building settlement structures.
  • Longer durations on continent-wide guardian power scroll uses.
  • Filtering to the enchants inventory for vastly easier management of many enchants.
  • Improved elemental strengths/weaknesses for enemies in general.
  • Much better (completely randomized) elemental strengths/weaknesses for bosses).
  • 7 new achievements
  • And much more: http://arcengames.com/mediawiki/index.php?title=AVWW_-_Post-Launch_Series_1_Release_Notes