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A bunch of bit-based stories for your viewing pleasure this afternoon. First
up is Viper
3D's comparison of Quake 2 benchmarks at 16 and 32-bit color, and then there's
Gamer's
Depot's comparative screenshots between a Voodoo 3 and a TNT2, both at 1600x1200,
with the V3 in 16-bit color and the TNT2 in 32-bit. Lastly is Beyond3D's article on 3DFX's 22-bit color, which explains how 3DFX manages 22-bit color from 16-bit input.
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