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Wasteland Kickstart Interview

An interview on No Mutants Allowed talks with Brian Fargo about recent indications inXile is considering a Kickstarter campaign to fund a remake of Wasteland. Brian starts off by catching us up on the history of this project:

Indulge me on a little backdrop for this project first. As you know I have been wanting to make a sequel to Wasteland for nearly 20 years so it seems that it is long overdue and an overnight possibility all at once. We were a small developer when we made the Bard's Tale series and Wasteland but despite their success we just were not making very much money. I had a vision of hiring talented people in their respective areas to work as a team rather than rely on the talents of just a few people. It is quite an obvious idea now but the early RPG's were typically made by just a few people so we tended to get dry writing or little focus on setting moods with art and music. We became a publisher and EA kept those rights so I assembled a team to create Fallout. Fallout had so many ties to Wasteland and did a beautiful job of setting the mood and keeping the tactics interesting. Once we nailed the central vision down that team took Fallout to absolute creative heights.

The whole industry was quite surprised to see Double Fine raise such a substantial amount of money for an Indie project and I'm sure every developer in the world started to think about it. Before I could even speak to my guys I started to have fans pinging me on doing another Wasteland. I dared to get a little excited and think this game might fit the build for a Kickstarter type project. We had already put quite a bit of effort into the story and character design when Jason Anderson was aboard so I wasn't starting from ground zero.

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