An update to the
Starsiege
TRIBES Status Page by Mitch "Skeet" Shaw gives the skinny on what to expect
from the tools that will be released with the upcoming TRIBES 1.4 patch (now in Q/A).
Thanks
Datumplane::Starsiege.
Welcome back to Skeet's Update Corner (the acronym says it all). By now, you
probably all know that the 1.3.12 patch is finished and distributed, and now we're getting
busy working on 1.4. The tools package is in QA right now, and we should be edging ever
closer to giving that bundle over to you folks. I've heard some concern over what might or
might not be in this tools release, so here's a quick rundown: MakeSkin -- the utility we
released a couple of months ago to process your custom skins (just in case you didn't grab
it the first time)
Matilda -- this creates DMLs, which ZED and other utilities use.
MaxShapes -- contains the 3DStudio Max plugins to export DTS shapes, along with a heaping
helping of the MAX files and bitmaps we used in TRIBES.
Missionlighting -- the executable and script file needed to relight missions. These were
also in the 1.3.12 patch, but in case you didn't get that patch, here they are again.
PicaNew -- an advanced utility that allows you to process 24-bit textures into 8-bit
textures, create palettes or remap textures according to an existing palette.
VolumeTools -- utilities for manipulating .VOL files. Includes VT (create volume or add
file to volume), VMerge (add the contents of one volume to another), VTList (list contents
of a volume), and Extract (I think you can guess what this one does).
ZEDTools -- the set of programs that allow you to create interiors (buildings, rocks, etc)
and process them for use. Includes ZED (actual interior editor), ZEDbuild (interior
processor), ZEDlight and ZEDshape (two programs called internally by ZEDbuild), some
example shapes, and a nifty HTML manual cooked up by Diamondback himself. Consider
yourself warned.
MiscTools -- all the stuff that didn't get lumped in somewhere else. Includes Mipmake
(create mipped versions of bitmaps), TexTable (generates a DML and lookup table for
terrains), and a HTML manual for the mission editor.