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IncGamers quotes Ian Frazier from a soon-to-be-published interview with the lead designer on Kingdoms of Amalur: Reckoning, the imminent RPG from 38 Studios' Big Huge Games. He expresses the opinion that it's piracy, not the allure of console sales, that's making big PC exclusive games a thing of the past. "No, probably not. A game this big is very expensive to be blunt about it. The PC, with piracy being as rampant as it is, is really hard to make money from. My first game was Titan Quest, a hack ‘n’ slash RPG, which was PC only but the amount that it was pirated was the difference between us staying in business and going out of business," he tells them. "It’s really, really hard to be profitable by concentrating only on PC. Unless you’re an MMO."
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