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Space Marine Postmortem

Relic producer Andy Lang answers questions about Warhammer 40,000 Space Marine for Eurogamer, offering a postmortem on the Warhammer 40K action/RPG, which he does not say was their best work, but he does call their "best console work," though we can't tell if there was any irony intended with that, as Space Marine is the first Relic game to appear on consoles. He admits they were concerned they were "crazy trying to bring this game to consoles this late in the cycle," noting that this is: "Because it's so competitive." He seems to have taken the game's review scores (Metacritic: PS3: 71, PC: 75, 360: 78) in stride:

"I'm pretty humble; I don't look at [criticism] and get all upset. I thought most of the reviews were fairly on the mark with what they had to say; the character design does get a bit repetitive and certain parts of it, just how the game plays - we didn't have time to really polish that stuff to where we wanted to get to. There wasn't anything that was oh-my-god shocking in the game.

"We're not super surprised by [the scores]," he added. "Of course we'd always like to have higher scores, but with our feature-set and coming out late in the console cycle - it's really hard to have that feature-rich game. We did our best to deliver that blockbuster experience. And the scores landed where they landed."

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