This trailer features Paul Kruszewski, president of Grip Entertainment, who explains that his company created the boss battles in Deus Ex: Human Revolution. He describes the challenges they were faced with in creating these confrontations for the game, while admitting that as a "shooter guy," he was not very familiar with the Deus Ex franchise before undertaking the project. One of the often heard criticisms of Eidos Montreal's well-received action/RPG prequel was how the boss encounters seemed a little out of place compared with the rest of the game, and this provides an explanation for why that would be. Thanks Edge Magazine.
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2016 James "furn" Furness &
All rights reserved.
Chatbear v1.4.0/blue++: Page generated 30 July 2016, 15:04.