The Frictional Games Blog
looks back on the year since the release of Amnesia: The Dark Descent
, their survival/horror game (thanks GameInformer
). They discuss the game's development and reveal more sales figures, saying the game has sold a bit under the previous estimate of 400K copies, while also noting that 75% of the copies were sold at a discount during sales. They also offer some tidbits about their next game, including the fact that it will include consoles in its target platforms. Here's a portion:
Another big change for the future will be consoles. The main reason for choosing consoles is purely financial. Right now our main income comes from very few channels, and we need to spread out the risk somehow. The other reason is that we feel we are missing out on exposure by not being on a console and not reaching as many players as we should be able to. Unfortunately consoles are really old compared to the PC right now, so it will be far from straightforward to develop for two platforms. Our current thinking is to make the console get a lower end version and make sure console specs influence the PC version as little as possible.
Finally, in regards to what our next project is about, the basic idea is to use lessons learned from Amnesia and then take it to the next level. We have mentioned before that the next game will not be as horror focused as our past ones, but still have a scary atmosphere. Our intention this time is to dig into deeper and more intellectually demanding subjects. Another goal for us is to get past having classical puzzles that break the flow, but without making the game into a spoon-fed type of experience.